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Equipment and upgrades
Choose the category and the class, then open the illustrated catalogue. Each stage shows you the values, the requirements and the method; the simulator tracks the consumption up to the target stage.
Equipment catalogue
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Sword · stage +0
Battle Sword+0
Values
- Attack Value
- 100–140
- Magical Attack Value
- 65–87
Fixed bonuses
- Attack Speed
- +15
Required for +0 → +1
For one attempt
No additional materials at this stage.
From the selected stage to the target
Simulate the attempts and see how many scrolls, materials and how much Yang are consumed.
The selected method is used at every attempt.
Scrolls used
—
Upgrade materials
—
Base Yang spent
—The result is random, following the rules of the method, and does not change the items in the game.
The cost shown is the base one. The Blacksmith and the context he works in can change it.
Mini shop
Heuk-Young's workshop
The 12 items in his shop are shown straight from the server's configuration.
The current shelf
The prices are in Regalis Coins.
- Enchant Item — 5 Regalis Coins
- Reinforce Item — 8 Regalis Coins
- Blessing Marble — 12 Regalis Coins
- Exorcism Scroll — 12 Regalis Coins
- Concentrated Reading — 12 Regalis Coins
- Blessing Scroll — 5 Regalis Coins
- Stone Handbook — 12 Regalis Coins
- Zen Bean ×5 — 10 Regalis Coins
- Stone of the Blacksmith — 5 Regalis Coins
- Magic Iron Ore — 5 Regalis Coins
- Magic Copper Ore — 3 Regalis Coins
- Researcher's Elixir — 7 Regalis Coins
Crafting
Upgrade recipes
The ingredients and the Yang for each recipe are the ones used by the crafting system.
- Stone Scroll ×1 + Crushed Stone ×50 + Spirit Stone Scroll ×3 + 500,000 Yang at the Historian → Stone Chest
- Blessing Scroll ×1 + Stone of the Blacksmith ×1 + 200,000 Yang at the Blacksmith → Blacksmith Handbook
- Blessing Scroll ×1 + Magic Iron Ore ×1 + 200,000 Yang at the Blacksmith → Dragon Scroll
- Blessing Scroll ×1 + Magic Copper Ore ×1 + 200,000 Yang at the Blacksmith → Scroll of War
Bonuses
Green Magic and Green Strength
Two items for starter equipment, each with a different role.
Green Magic deletes an item's bonuses and replaces them with new ones.
Green Strength deletes nothing: it tries to add one more bonus, up to four. Both work only on equipment up to level 40.
Both drop from the small bosses in Village 1, Village 2, the Valley of Seungryong and the Yongbi Desert. Green Magic is the more frequent of the two.
What Green Magic limits
Green Magic is the cheap, early route, so it does not give you the top values. The bonuses you get with it appear just as often as before — only how high they can go changes.
| Bonus | With Green Magic | With Enchant Item |
|---|---|---|
| Average Damage | 39 | 59 |
| Skill Damage | 17 | 26 |
| Sword Defence | 10% | 15% |
| Two-handed Defence | 10% | 15% |
| Dagger Defence | 10% | 15% |
| Bell Defence | 10% | 15% |
| Fan Defence | 10% | 15% |
| Arrow Defence | 10% | 15% |
| Magic Resistance | 10% | 15% |
| Strong against Half Humans | 5% | 10% |
Consumables
Potion of Haste
It shortens your skill cooldowns for half an hour.
While the effect lasts, every skill you use goes on a shorter cooldown than usual. It changes nothing else: it does not touch attack speed, movement speed or damage. Only the skills you start during the effect count — those already on cooldown when you drink the potion keep their usual time, and those started under the effect stay shortened even if the potion expires in the meantime.
The effect lasts 30 minutes and cannot be extended. If you drink a second potion while the first is active, the game tells you the effect is already running and the potion is not consumed — so you lose nothing, but you cannot top up the remaining time either. You wait for it to expire and only then drink another.
It comes from a single place: Azrael's Chest, which drops from Azrael in the Devil's Catacomb. The potion can be traded between players, and you can put it in your private shop and in the storeroom; the only thing you cannot do is sell it to an NPC.
Hunting item
Bravery Cape
It pulls the monsters around you toward you. Now you see its range before using it, and the pull has a 100% rate.
Hold Ctrl + right-click on the cape in the inventory: for as long as you hold the combination, a white aura with the cape's range appears around you.
The cape pulls the monsters in range at a 100% rate, with no misses.
You find it in the Item Shop, and you get it from Metin Stones up to level 70 inclusive, 10 pieces each.
Stones for weapon and armour
A stone's road to +4
Four real steps, from the stone obtained from a Metin to the gallery of the 14 +4 stones.
- 1
Get +0…+3 stones
Metin Stones can drop weapon or armour stones up to +3.
- 2
Crush the +3 stones at Soon
Each crushed +3 stone gives 25 Crushed Stones.
- 3
Defeat Longmane
The Stone Scroll is obtained from Longmane and from Azrael's Chest.
- 4
Prepare the Stone Chest
You prepare the chest at the Historian; it gives one of the 14 +4 stones at random.
See all 14 +4 stones
- Stone of Penetration+4
- Stone of Deathblow+4
- Stone of Cooldown+4
- Stone against Warriors+4
- Stone against Ninjas+4
- Stone against Suras+4
- Stone against Shamans+4
- Stone of Monsters+4
- Stone of Evasion+4
- Stone of Ducking+4
- Stone of Magic+4
- Stone of Vitality+4
- Stone of Defence+4
- Stone of Haste+4
Helmets and shield
The level 60 helmets and the Titan Shield
Each class has its own level 60 helmet: Fear Mask for the Warrior, Orc Hood for the Ninja, Horned Helmet for the Sura and Cardinal's Hat for the Shaman. The Titan Shield requires level 81.
| Item | Stage | Source |
|---|---|---|
| The level 60 helmets | +0 | The monsters that come out of the Metin of Fall, in the Hwang Temple; the Fear Mask also drops from the Double-head Hell Archer |
| The level 60 helmets | +4 | Azrael's Chest |
| Your class helmet | +7 | The level 95 hunting mission |
| Titan Shield | +0 | Azrael's Chest |