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Equipment and upgrades

Choose the category and the class, then open the illustrated catalogue. Each stage shows you the values, the requirements and the method; the simulator tracks the consumption up to the target stage.

Equipment catalogue

Category
Class

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Battle Sword+0

Sword · stage +0

Battle Sword+0

Level
65
Classes
Warrior · Ninja · Sura
Source
Monster drop table · Alternative drop

Values

Attack Value
100–140
Magical Attack Value
65–87

Fixed bonuses

Attack Speed
+15
Item stage
Next attempt

Required for +0 → +1

Base cost: 1,200 Yang

For one attempt

No additional materials at this stage.

Method used

If the upgrade fails, the item is lost.

The cost shown is the base one. The Blacksmith and the context he works in can change it.

One upgrade at the Blacksmith, with the “Keep the window open” option ticked.

Mini shop

Heuk-Young's workshop

The 12 items in his shop are shown straight from the server's configuration.

Heuk-Young and his shop window
Heuk-Young · the workshop for special items

The current shelf

The prices are in Regalis Coins.

  • Enchant Item — 5 Regalis Coins
  • Reinforce Item — 8 Regalis Coins
  • Blessing Marble — 12 Regalis Coins
  • Exorcism Scroll — 12 Regalis Coins
  • Concentrated Reading — 12 Regalis Coins
  • Blessing Scroll — 5 Regalis Coins
  • Stone Handbook — 12 Regalis Coins
  • Zen Bean ×5 — 10 Regalis Coins
  • Stone of the Blacksmith — 5 Regalis Coins
  • Magic Iron Ore — 5 Regalis Coins
  • Magic Copper Ore — 3 Regalis Coins
  • Researcher's Elixir — 7 Regalis Coins

Crafting

Upgrade recipes

The ingredients and the Yang for each recipe are the ones used by the crafting system.

  • Stone Scroll ×1 + Crushed Stone ×50 + Spirit Stone Scroll ×3 + 500,000 Yang at the Historian → Stone Chest
  • Blessing Scroll ×1 + Stone of the Blacksmith ×1 + 200,000 Yang at the Blacksmith → Blacksmith Handbook
  • Blessing Scroll ×1 + Magic Iron Ore ×1 + 200,000 Yang at the Blacksmith → Dragon Scroll
  • Blessing Scroll ×1 + Magic Copper Ore ×1 + 200,000 Yang at the Blacksmith → Scroll of War

Bonuses

Green Magic and Green Strength

Two items for starter equipment, each with a different role.

Green Magic deletes an item's bonuses and replaces them with new ones. Green Strength deletes nothing: it tries to add one more bonus, up to four. Both work only on equipment up to level 40.

Both drop from the small bosses in Village 1, Village 2, the Valley of Seungryong and the Yongbi Desert. Green Magic is the more frequent of the two.

What Green Magic limits

Green Magic is the cheap, early route, so it does not give you the top values. The bonuses you get with it appear just as often as before — only how high they can go changes.

The caps applied only through Green Magic
Bonus With Green Magic With Enchant Item
Average Damage3959
Skill Damage1726
Sword Defence10%15%
Two-handed Defence10%15%
Dagger Defence10%15%
Bell Defence10%15%
Fan Defence10%15%
Arrow Defence10%15%
Magic Resistance10%15%
Strong against Half Humans5%10%

Consumables

Potion of Haste

It shortens your skill cooldowns for half an hour.

While the effect lasts, every skill you use goes on a shorter cooldown than usual. It changes nothing else: it does not touch attack speed, movement speed or damage. Only the skills you start during the effect count — those already on cooldown when you drink the potion keep their usual time, and those started under the effect stay shortened even if the potion expires in the meantime.

The effect lasts 30 minutes and cannot be extended. If you drink a second potion while the first is active, the game tells you the effect is already running and the potion is not consumed — so you lose nothing, but you cannot top up the remaining time either. You wait for it to expire and only then drink another.

It comes from a single place: Azrael's Chest, which drops from Azrael in the Devil's Catacomb. The potion can be traded between players, and you can put it in your private shop and in the storeroom; the only thing you cannot do is sell it to an NPC.

The Potion of Haste, a small bottle of blue liquid
Potion of Haste Azrael's Chest · 30 minutes

Hunting item

Bravery Cape

It pulls the monsters around you toward you. Now you see its range before using it, and the pull has a 100% rate.

Hold Ctrl + right-click on the cape in the inventory: for as long as you hold the combination, a white aura with the cape's range appears around you.

The cape pulls the monsters in range at a 100% rate, with no misses.

You find it in the Item Shop, and you get it from Metin Stones up to level 70 inclusive, 10 pieces each.

The Bravery Cape icon
Bravery Cape Visible range, guaranteed pull
The Bravery Cape's range, then the cape in use: the monsters in range come to you.

Stones for weapon and armour

A stone's road to +4

Four real steps, from the stone obtained from a Metin to the gallery of the 14 +4 stones.

  1. 1

    Get +0…+3 stones

    Metin Stones can drop weapon or armour stones up to +3.

  2. 2

    Crush the +3 stones at Soon

    Each crushed +3 stone gives 25 Crushed Stones.

  3. 3

    Defeat Longmane

    The Stone Scroll is obtained from Longmane and from Azrael's Chest.

  4. 4

    Prepare the Stone Chest

    You prepare the chest at the Historian; it gives one of the 14 +4 stones at random.

Scroll of Correction: you choose which stone to remove from the equipment.

Helmets and shield

The level 60 helmets and the Titan Shield

Each class has its own level 60 helmet: Fear Mask for the Warrior, Orc Hood for the Ninja, Horned Helmet for the Sura and Cardinal's Hat for the Shaman. The Titan Shield requires level 81.

Where the level 60 helmets and the Titan Shield come from
Item Stage Source
The level 60 helmets+0The monsters that come out of the Metin of Fall, in the Hwang Temple; the Fear Mask also drops from the Double-head Hell Archer
The level 60 helmets+4Azrael's Chest
Your class helmet+7The level 95 hunting mission
Titan Shield+0Azrael's Chest
Open or close the music player
In-game music