Community
Events
The in-game calendar gathers everything that is scheduled, with a start and an end time. On top of it come the seasonal events, which stay active for a few weeks, and the ones started on the spot by the team, announced in game and on Discord.
Event Calendar
Coming Up
Zombie Apocalypse
All channels
· All kingdoms
Upcoming
Zombie Apocalypse
All channels
· All kingdoms
Upcoming
Zombie Apocalypse
All channels
· All kingdoms
Upcoming
Zombie Apocalypse
All channels
· All kingdoms
Upcoming
Show the full schedule
Zombie Apocalypse
All channels
· All kingdoms
Upcoming
Zombie Apocalypse
All channels
· All kingdoms
Upcoming
Zombie Apocalypse
All channels
· All kingdoms
Upcoming
Zombie Apocalypse
All channels
· All kingdoms
Upcoming
Zombie Apocalypse
All channels
· All kingdoms
Upcoming
Zombie Apocalypse
All channels
· All kingdoms
Upcoming
Zombie Apocalypse
All channels
· All kingdoms
Upcoming
Zombie Apocalypse
All channels
· All kingdoms
Upcoming
Zombie Apocalypse
All channels
· All kingdoms
Upcoming
Zombie Apocalypse
All channels
· All kingdoms
Upcoming
Zombie Apocalypse
All channels
· All kingdoms
Upcoming
Zombie Apocalypse
All channels
· All kingdoms
Upcoming
Zombie Apocalypse
All channels
· All kingdoms
Upcoming
Zombie Apocalypse
All channels
· All kingdoms
Upcoming
Zombie Apocalypse
All channels
· All kingdoms
Upcoming
Zombie Apocalypse
All channels
· All kingdoms
Upcoming
Zombie Apocalypse
All channels
· All kingdoms
Upcoming
Zombie Apocalypse
All channels
· All kingdoms
Upcoming
Zombie Apocalypse
All channels
· All kingdoms
Upcoming
Zombie Apocalypse
All channels
· All kingdoms
Upcoming
Latest Appearances
Zombie Apocalypse
All channels
· All kingdoms
Ended
Guild War
All channels
· All kingdoms
Ended
Dojang Tournament
All channels
· All kingdoms
Ended
Double boss drop
All channels
· All kingdoms
Ended
Show earlier appearances
Moonlight Chests
All channels
· All kingdoms
Ended
Mission Book Event
All channels
· All kingdoms
Ended
Metin Rain Event
All channels
· All kingdoms
Ended
Double Mining Event
All channels
· All kingdoms
Ended
Kingdom War
All channels
· All kingdoms
Ended
Double Metin drop
All channels
· All kingdoms
Ended
Double Regalis Coin Event
All channels
· All kingdoms
Ended
Hexagonal Event
All channels
· All kingdoms
Ended
EXP event: 30%
All channels
· All kingdoms
Ended
Double Fishing Event
All channels
· All kingdoms
Ended
OX Event
All channels
· All kingdoms
Ended
World Boss
Channel 1
· All kingdoms
Ended
Summer Event
All channels
· All kingdoms
Ended
Football Event
All channels
· All kingdoms
Ended
Times follow the game calendar. The UTC offset is shown for each date.
Calendar events
These are the scheduled events. Each one has its own link, so you can pass on exactly the one you are interested in.
| Event | What changes |
|---|---|
| Double Regalis Coin | Doubles the amount of Regalis Coins received from the alternative drop. |
| Triple Enchant Item | Triples the quantity of Enchant Item and Green Magic received from the monsters' regular and alternative drop. Items are not guaranteed; eligibility rules and drop chances remain unchanged. |
| Double boss drop | The bosses' drop table is applied twice. |
| Double Metin drop | The Metin Stones' drop table is applied twice. |
| Metin Rain | Extra Metin Stones appear on the main maps. |
| EXP Event | Increases the experience received from monsters by the value shown in the calendar. |
| Moonlight Chests | Monsters close to your level can drop the Moonlight Treasure Chest. |
| Hexagonal Event | Monsters within 15 levels of you can drop the Hexagonal Treasure Chest, which contains upgrade items. |
| Soon Hexa | While it is active, you exchange 4 upgrade items for a Hexagonal Treasure Chest at Soon. |
| Mission Books | The Peddler exchanges the books for scrolls. |
| Double Fishing | Every catch brings one more fish of the same kind. |
| Double Mining | Every successful extraction brings extra ore. |
| OX Event | An O/X quiz contest, from level 15; at most three accounts from the same IP. It is played in two rounds, and the questions are luck-based: the correct answer, O or X, is chosen at random. |
| Dojang Tournament | A PvP tournament by level category: 15–39, 40–59, 60–79 and 80–99. Regular matches are best of three rounds, the final best of five; one account per computer. How the Dojang works. |
| World Boss | A dragon appears in the Yongbi Desert and can be hit by all players at once, and the prizes are shared out by the damage each one dealt. All the rules. |
| Kingdom War | The three kingdoms face each other for 30 minutes on a map of their own, from level 15. The first kingdom to reach 5,000 points wins; otherwise the highest score at the final whistle does. The winner goes home with a 48-hour blessing and a harvest of Metin Stones. All the rules. |
| Guild War | Guilds face off in a single-elimination bracket, all the way to the final. Registration opens 72 hours before, and every fighter pays a 15,000,000 Yang entry fee. All the rules. |
The Peddler
He is the one who exchanges Mission Books for scrolls, and the service stays open only while the dedicated event is active.
Kingdom War
Three kingdoms, a single map and 30 minutes of battle. You enter from level 15, through the Battle Bailiff in your town, and the kingdom that wins goes home with 48 hours of blessing and a harvest of Metin Stones all to itself.
When
It runs as a calendar event, so you will find it in the in-game calendar, alongside the rest of the schedule.
Where
On a map of its own, separate from the regular channels. The only way there is through the NPC.
Who
From level 15 upwards. At most two characters can enter from the same IP and from the same computer.
How to enter
While the war is in progress, the Battle Bailiff in your town puts the option Go to the Kingdom War first in the list, and it takes you straight to your kingdom's camp.
You arrive there on foot: you dismount on arrival, and your buffs stay active.
You can leave at any time with the Leave the Map button and come back through the NPC as well.
When you are refused at the entrance
- Below level 15The entry threshold is level 15.
- Account limitAll entries in that war are counted, not how many characters are on the map at that moment: two from the same IP and two from the same computer, then the entrance closes.
- The harvest has startedOnce the winner is decided nobody else enters; only the winning kingdom stays on the map.
How it unfolds
| Phase | Duration | What happens |
|---|---|---|
| Preparation | 5 minutes | You stay in your kingdom's camp. Nobody can attack and nobody can hit the Kingdom Stone, and the announcements count down to the start. |
| War | 30 minutes | The whole map opens up and your equipment is locked on you. Points come from kills and from holding the Kingdom Stone. |
| Break | 3 minutes | The winner is announced, and the defeated kingdoms are sent home and receive their rewards. |
| Victory harvest | 20 minutes | Only the winning kingdom stays on the map, and Metin Stones spring up all over the platform. |
Points and the Kingdom Stone
A kingdom gathers points from two sources: enemies taken down and the time it holds the Kingdom Stone.
- Kills — an enemy taken down brings 4 points from level 60, 8 from 75 and 12 from 90; below level 60 nothing. The points are multiplied by the target's value: 100% for a fresh enemy, then 75%, 50% and 25% after each death without a kill in between (a kill, or 50,000 damage to the Kingdom Stone, restores it); an enemy with at least two kills in a row is worth more, up to double, while the same enemy taken down by the same player within a minute is worth half. Your kingdom's score against the victim's kingdom also counts: 500 points behind earns ×1.5, a 500-point lead half, and a 1,250-point lead a quarter.
- Capturing the stone — the first kingdom to deal 1,000,000 damage to it takes it, and the hits of the kingdom that holds it do not count. After a capture the stone stays locked for 10 seconds and every bar is wiped. The other kingdoms' bars always melt by 10,000 per second, so a bar only grows while its kingdom hits faster than it melts.
- Holding the stone — while you hold it, your kingdom receives 3 points per second, rising to 5 and 7 after every 3 minutes of uninterrupted holding.
The Kingdom Stone cannot be destroyed, nor poisoned or set on fire. It is made for farmers: every percent of Strong against Half Humans you wear takes the same percent off your damage to it, up to at most 90%. The smoke around it takes the colour of the kingdom that holds it.
What does not count
- Your own charactersKills and damage between two characters on the same IP or the same computer bring no points and do not go into the PvP column. The kills and deaths do stay in the statistics, though.
- Your compatriotsOn the map you cannot attack your own kingdom.
Victory
Target: 5,000 points
The first kingdom to reach 5,000 points wins on the spot, whoever holds the stone. Nobody is eliminated before that.
Where points come from
From kills (4 / 8 / 12 × the target's value) and from holding the Kingdom Stone (3–7 points per second).
What happens at victory
The war ends immediately: the winning kingdom stays on the map for the harvest and the other two receive the participation reward by rank.
When time runs out
The kingdom with the most points wins. Ties are broken by kills, then by damage to the stone, then by PvP damage.
Death and re-entry
Dying on the battlefield costs you nothing: you lose no experience, nothing drops from your inventory and you do not wait at all — you get back up right away.
- Restart here — you get up exactly where you fell.
- Restart in town — you get up in your kingdom's camp, still on the map.
- In both cases — with full health and energy, and enemies can attack you again immediately.
Restrictions
- Changing kingdom — blocked on the whole server for as long as the event lasts, both at the NPC and with the item.
- During preparation — you do not leave the camp, you attack nobody, you do not hit the Kingdom Stone and you do not teleport back onto the map with a return item.
- During the harvest — below level 60 you break only the Beginner Metin, from level 60 only the Advanced Metin.
- On leaving the map — trading is cancelled, and the private shop and the storeroom close.
- Equipment — once the map opens you cannot change anything you wear until the war ends; arrows and quivers stay free, and you can always get off your mount, but you cannot get on another one.
Rewards
Kingdom War Blessing
The winning kingdom leaves with +25% experience and +5% attack against monsters, for 48 hours. The blessing is yours only if you contributed to the war: a kill, a death, damage dealt to the Kingdom Stone or damage dealt to enemies.
If you are offline when the war ends, the blessing waits for you and starts at your next login, with the time remaining.
Victory harvest
20 minutes in which only the winning kingdom stays on the map. Metin Stones cover the whole platform, camps included, and come back 10 seconds after they are broken.
Beginner Metin
Advanced Metin
The defeated kingdoms
| Item | 3rd place | 2nd place |
|---|---|---|
| Enchant Item (B) | 25 | 50 |
| Utility Bundle (B) | 20 | 40 |
You receive Enchant Item (B) if you actually fought, meaning you dealt at least 10,000 damage to players of the enemy kingdoms; otherwise you receive Utility Bundle (B). As with the blessing, you need a real contribution to the war.
The interface
The small panel
The phase and the time left, the three kingdoms with kills and points, your own row and the damage bars of the Kingdom Stone.
TAB
Hold TAB for the large panel; it closes when you release the key. The Details button keeps it open.
The ranking
The top 30 players, with filters for All, Shinsoo, Chunjo and Jinno. Your own row always appears, even if you are not on the list.
The ranking columns are Kills, PvP (damage dealt to players of enemy kingdoms), Stone (damage dealt to the Kingdom Stone) and Points (points earned for the kingdom through kills).
Guild War Tournament
Guilds face off at a fixed time in a single-elimination bracket, all the way to the final. The leader registers the guild, members join the team, and the matches start on their own, with no war declarations.
Guild War
The bracket is set
First round in 00:09
- 1Seed 1Fighters: 14
- 2Seed 2Fighters: 12
- 3Seed 3Fighters: 11
- 4Seed 4Fighters: 10
- 5Seed 5Fighters: 9
- 6Seed 6Fighters: 8
- 7Seed 7Fighters: 7
- 8Seed 8Fighters: 6
Who fights
Guilds of level 10 or higher with at least 5 confirmed fighters; the top 16 by ladder points make the bracket. Members fight from level 15, with one character per account and at most 2 per computer or IP address.
The fee
15,000,000 Yang per fighter, the leader included, paid when joining the team. After registration closes the fee is no longer refunded, even if the guild does not make the bracket.
Victory
The first guild to reach 300 kills wins. Matches have no time limit and cannot end in a draw.
Registration
The tournament appears in the calendar at its time. Registration opens automatically 72 hours before and stays open until the event starts; then the bracket is drawn and the first round begins.
While registration is open, the leaders of guilds that can sign up see a notice next to the mini map with the time left and the Register guild button, and the Battle Bailiff glows for them. Once the guild is registered, the glow shows for the members who have not joined the team yet; each of them presses Join the team in the tournament window.
The guild makes the bracket only with at least 5 confirmed fighters when registration closes. Until then you can leave the team, and the leader can withdraw the guild and register it again; both ask for confirmation. The notice has an X: if you close it, it does not come back until the next edition.
Entry fee
- How much15,000,000 Yang per fighter, from your own Yang, paid when you join the team. The leader pays it when registering the guild.
- When you get it backOnly if you leave the team or the guild (or are kicked out) before registration closes, if the guild withdraws or disbands before then, or if the tournament is cancelled.
- After registration closesThe fee is no longer refunded, whether you fight or not, even if the guild does not make the bracket.
- If you are offlineYou get the money the next time you log in. If you have reached the Yang limit, the payment waits until you spend some.
When you are refused
- Guild below level 10Only guilds of level 10 or higher can register.
- Below level 15Only characters of level 15 and above can join a team.
- Too many charactersIn each edition, the teams take only one character from the same account and at most 2 characters from the same computer or IP address.
- No Yang for the feeJoining a team requires 15,000,000 Yang in your inventory.
- Guild too smallA guild with fewer than 5 members cannot be registered.
The bracket
When registration closes, the qualified guilds are ordered by ladder points. In every round, the best-ranked guild still in plays the lowest-ranked one, the second plays the second-to-last, and so on; the pairings are only set when the round starts. If the number of guilds is odd, exactly one guild goes through without a match: the best-ranked one that has not had a bye yet, so no guild gets a bye twice; the others play by the same rule. For example, with 5 guilds seed 1 gets a bye, and the first round plays 2–5 and 3–4. Guilds that do not make the bracket show up in the tournament window as “Not qualified”.
| Phase | Duration | What happens |
|---|---|---|
| Registration | 72 hours | Opens automatically before the event and closes when it starts. Leaders register their guilds, and members join the team and pay the fee. |
| Setting the bracket | when the event starts | The bracket is set by ladder points, and the first round starts right away. |
| Preparation | 3 minutes | The wooden gates of the arena stay shut and each team gets ready in its base. At 2:30, 2:00, 1:30, 1:00 and 0:30 before the start, everyone in the arena sees a notice with the match and the time left, and the last 10 seconds appear in the large countdown at the top, which ends with “START!”. |
| Fight | no time limit | All matches of a round are played at the same time, until one guild reaches 300 kills. |
| Break | 3 minutes | Between rounds. The final and, after two semifinals, the third-place match are played at the same time, in the last round. |
The match
When your guild's match starts, the entry window opens with the time left until the gates open, and the “Enter the match” button takes you straight to your team's base. All the fighters of the team can enter at the same time. If you decline, you are asked whether you want to skip the match; you can still enter later from the tournament window while the match is on. If you disconnect, the window comes back when you log in again. At most 2 characters from the same computer or the same IP address can fight in the arena at the same time, on top of the registration limit.
The gates
Every match starts with 3 minutes of preparation behind closed wooden gates. When the gates open, a guild with fewer than 3 fighters in the arena loses the match; if both have fewer, the match ends without a winner and both guilds are out of the tournament.
Victory
The first guild to reach 300 kills wins. The match has no time limit and cannot end in a draw.
Active fighters
A team always needs at least 3 active fighters, meaning players who hit an enemy in the last minute. With fewer for 2 minutes in a row, it loses the match. The warning appears in chat and at the top, on the small panel.
Empty arena
A team left without a single fighter in the arena for one minute loses the match.
Falling
Anyone who falls and does not get up returns to the team's base automatically after 12 seconds; the death window shows 12 seconds as well.
Refereeing
A GM can stop a match (the leading guild wins), declare the winner or restart the match from scratch. A restart is announced in chat.
The small panel
At the top, next to the minimap: the score of both guilds and the playing time. The time until the gates open and the inactivity warnings also appear here.
TAB
Hold TAB during a match for the large board, centred on the screen: the guild emblems, the score and each player's kills, deaths and damage. The green square shows who already qualifies for prizes; with more than 20 fighters on a team, the list scrolls with the mouse wheel.
The tournament window
The bracket updates on its own: matches in progress glow green, and your guild's match is marked in gold. The guild and member lists scroll when they are long, and the ? button in the title bar shows the rules.
Rewards
Prizes are paid in Enchant Item (B) at the end of the tournament to every fighter who stays on the war map for at least half of the fighting time (from the opening of the gates to the last kill) and deals at least 25,000 damage. Anyone who stays AFK without hitting gets no prizes.
What a fighter gets
| For | Amount | Details |
|---|---|---|
| Taking part | 50 | Once per edition. A guild knocked out in its first match gets between 25 and 50, based on its kills compared to the winner's. |
| Each win | 50 | A bye to the next round counts as a win if you meet the conditions in the next match. |
| Winning the final | 100 | On top of the prize for the win. |
| Winning the third-place match | 25 | This win brings only this prize, not the prize for a win. |
Total per fighter
| Guilds in the bracket | Champion | Finalist | Place 3 | Place 4 | Quarterfinals | Round 1 |
|---|---|---|---|---|---|---|
| 2 | 200 | 25–50 | – | – | – | – |
| 3 | 250 | 100 | 25–50 | – | – | – |
| 4 | 250 | 100 | 75 | 50 | – | – |
| 5–6 | 300 | 150 | 100 | – | 25–50 | – |
| 7–8 | 300 | 150 | 125 | 100 | 25–50 | – |
| 9–12 | 350 | 200 | 150 | – | 100 | 25–50 |
| 13–16 | 350 | 200 | 175 | 150 | 100 | 25–50 |
Prizes add up over the whole edition. The 25–50 range is the participation of a guild knocked out in its first match, and a bye counts as a win if you meet the conditions in the next match. When only one semifinal is played, there is no third-place match, and third place goes to the guild that lost it.
Spectators
While the event is on, every player sees a small tournament window next to the mini map with the live matches, and the Battle Bailiff glows for everyone. Anyone can watch a live match: press Watch in the LIVE notice or click the match in the bracket, then confirm the teleport to the arena as a spectator. While you watch, the screen shows how long is left until the reward, and from the arena you can go straight to another match with Watch in the LIVE list.
| Item | Other matches | Final |
|---|---|---|
| Utility Bundle (B) | 10 | 20 |
Who gets the spectator reward
- How long to watchAt least 10 minutes in the same match; the time adds up even if you leave and come back.
- How oftenOnce per match for each account, computer and IP; if several characters share a computer or IP, the one who watched the longest gets the reward.
- Fighters of the matchThose on the teams playing the match enter from the tournament window, not as spectators.
- When you get the bundlesWhen the tournament ends, together with the other rewards; the bundles add up over the whole edition.
On the war map
The rules below apply to every guild war, not only to the tournament.
- No horse or mount — you cannot ride, call your horse, use a mount seal or equip a mount. You enter the war on foot.
- No instant healing — items that heal on the spot do not work. Regular potions, grilled fish that heal over time and automatic elixirs remain allowed.
- No White Flag — the White Flag cannot be used on the war map.
- Guild flags — each guild has a large flag with its emblem in its base, next to the portal, and two flags with the guild emblem stand at each team's wooden gate. They are red for one team and blue for the other, appear when the war starts, disappear at the end and do not block the way.
- Coming back — after the war you return to the channel you entered from.
Blocked healing items
Grilled fish that heal over time remain allowed: Grilled Zander, Grilled Large Zander, Grilled Brook Trout, Grilled Mandarin Fish, Grilled Salmon, Grilled Rainbow Trout.
Guild skills
- 10 minutes — Blood of Dragon God, Benediction of Dragon God, Holy Armour, Acceleration, Wrath of the Dragon God and Casting Aid last 10 minutes and no longer disappear when you die. As before, they disappear when the war ends.
- Leader only — only the guild leader can use guild skills, and the “Guild skills” column is gone from the guild rights. The effect appears on every online guild member and is calculated for each from their own level and stats, as if they had cast it themselves. Members keep it even if the leader disconnects.
- Effect bar — their effects appear in the top left corner, on a separate row under the skill effects, each with its own icon. Hover over them to see the name, the effect and the time left.
- Cooldown — the leader no longer loses the cooldown when using guild skills outside a war.
Frequently asked questions
When do I get my prizes?When the tournament ends, for all matches at once, straight into your inventory.
Prizes are handed out after the last round, as Enchant Item (B), bound to your character. If you are offline, you get them the next time you log in, and if your inventory is full, they wait until you make room. Spectator bundles arrive at the same time.
How are prizes worked out?For every match in which you meet the conditions: 50 for taking part, 50 for each win, 100 more for winning the final and 25 for the third place.
The conditions: stay on the war map for at least half of the fight and deal at least 25,000 damage; if the opponent gives up, being there is enough. Taking part is paid once, and a guild that played only one match and lost it gets between 25 and 50, based on its kills compared to the winner's. A bye counts as a win if you meet the conditions in your guild's next match. A guild that gives up (fewer than 3 fighters when the gates open, inactivity or an empty arena for one minute) gets nothing for that match.
How much do I get in total?The champion gets between 200 and 350, depending on how many guilds are in the bracket; the total for every place is in the table above.
The totals in the table assume you played and met the conditions in all of your guild's matches. If you miss a match, you only lose the prize for that match.
What happens with only 3 guilds?The top-ranked guild goes straight to the final, the other two play the semifinal, and there is no third-place match.
The champion gets 250 and the finalist 100, no matter which of them went straight to the final. The guild that loses the semifinal gets between 25 and 50.
What do I get if I miss a round?Only the prizes for the matches you played and met the conditions in.
Example for the champion guild in a bracket of 16 guilds: if you played every match, you get 350; if you missed the first round, 300; if you only played the final, 200. Only members confirmed when registration closes can fight, and each of them can miss a round and enter the next one.
What happens if I disconnect during a match?You can go back into the same match as long as your guild's match is on.
If you disconnect or change character, you end up outside the arena. When you log in again, the “Enter the match” window comes back and takes you into the same match.
How many fighters can a guild have?As many as it likes: the tournament has no fighter limit, and all of them can be in the arena at the same time.
The limit is the number of guild members, and a guild needs at least 5 confirmed fighters. Every fighter is level 15 or higher, with one character per account and at most 2 characters per computer and 2 per IP address, and at most 2 characters from the same computer or the same IP address can fight in the arena at the same time. Up to 48 guilds can register, and the top 16 make the bracket.
Which channel do I enter from?Any of them, from CH1 to CH6; after the match you return to the channel you entered from.
You do not need to change channel before the match: the tournament window takes you to the arena from any channel.
Do my buffs stay in the arena?Yes, buffs taken before you enter stay; you lose them when you die, as anywhere else.
Guild skills, which only the leader can use, last 10 minutes, stay after death and disappear when the war ends.
What do I get if I only watch the matches?10 Utility Bundle (B) for a match watched for at least 10 minutes, and 20 in the final.
The spectator prize is given once per computer and IP for each match and arrives when the tournament ends, together with the fighters' prizes.
World Boss
A single dragon, with everyone on it. This is not a fight you win alone.
The Red Dragon appears in the centre of the Yongbi Desert, on channel 1. It is immune almost all the time: you can hit it only in the 12-second vulnerability windows, marked by the aura around it. What matters is not who lands the final blow, but how much damage you dealt yourself.
At the end, the prizes are shared out by the damage ranking, in level categories, so that a beginner character does not compete with a high-level one. To get into the ranking you have to deal at least 1,000 damage to it, and the top 25 places in each category receive Enchant Item (B) by position. During the fight, items drop around it.
The rewards are Enchant Item (B) and Utility Bundle (B), plus Regalis Coins from the items dropped on the ground.
Halloween
Gather pumpkins, craft chests at Jack and face the Zombie Apocalypse for extra rewards.
Schedule and Access
Press F6 for the calendar. Halloween and the Zombie Apocalypse have separate schedules.
Find Jack Pumpkin · Schedule and Access
Jack Pumpkin appears in each kingdom’s first village while Halloween is active there: Shinsoo (669, 620), Chunjo (602, 666) and Jinno (359, 680). Talk to him and choose “Halloween Crafting”. This opens his recipe list; the zombie encounter itself starts out in the field, without speaking to Jack.
Open the event calendar with F6 or its calendar button. Check Halloween and Zombie Apocalypse separately for their start and end times, channel and kingdom. The bonus has its own calendar entry; an active Halloween event does not by itself mean that zombie ambushes are running. No registration or entry ticket is required.
Gathering Materials
Halloween Pumpkin
Eligible targets on the farming maps below; also your own Apocalypse Zombies.
Halloween Candy
The listed Metin Stones while Halloween is active; also your own Apocalypse Zombies during Zombie Apocalypse.
Halloween Lantern
The listed bosses while Halloween is active, or Jack’s crafting recipe.
Jack O'Lantern Ticket
Your own Apocalypse Zombies during Zombie Apocalypse.
Rules and details
The regular Halloween gathering rules cover characters from level 1 to 99. For pumpkins and candies, your level must be within 19 levels of the defeated target, in either direction. Lanterns from bosses use the character-level ranges in the table below instead.
Pumpkin Farming Maps
Village 1, Village 2, Valley of Seungryong, Yongbi Desert, Hwang Temple, Snakefield, Spider Dungeon 1, Mount Sohan, Fireland, Land of Giants, Ghost Forest, Red Forest, Spider Dungeon 2, Demon Tower, Devil's Catacomb, Grotto of Exile 1, Grotto of Exile 2.
Guild lands and all three Monkey Dungeons are also included. The ordinary Halloween material rules and the zombie spawn exclusions are separate: a map can provide pumpkins even when zombie ambushes are excluded there.
Metin Stones for Candies
Metin of Sorrow, Metin of Combat, Metin of Battle, Metin of Greed, Metin of Black, Metin of Darkness, Metin of Jealousy, Metin of Soul, Metin of Shadow, Metin of Toughness, Metin of Devil, Metin of Fall, Metin of Death, Metin of Murder, Metin Pung-Ma, Metin Ma-An, Metin Tu-Young, Metin Jeon-Un.
Bosses for Lanterns
The range is your character’s level when the boss is defeated. These are the event’s eligible bosses; use the normal access rules for their maps and dungeons.
| Boss | Character Level |
|---|---|
| Lykos, Scrofa, Bera, Tigris | Character Level: 1–36 |
| Mahon, Bo, Goo-Pae, Chuong | Character Level: 1–45 |
| Bestial Captain | Character Level: 1–52 |
| Rock Ape | Character Level: 1–40 |
| Walking Ape | Character Level: 1–54 |
| Ape Lord | Character Level: 1–64 |
| Cheondung the Orc Marshal | Character Level: 1–52 |
| Jeoseung the Grave Lord | Character Level: 1–58 |
| Chief Orc | Character Level: 1–59 |
| Samum the Wind Scorpion | Character Level: 1–62 |
| Yaqut the Ruby Sultan, Byeongma the Plague Colossus | Character Level: 1–64 |
| Bingha the Aurora Golem | Character Level: 1–76 |
| Gwimyeon the Deadwood Beast | Character Level: 1–99 |
| Dark-Ghost Leader, Queen Spider | Character Level: 1–79 |
| Giant Tortoise, Nine Tails, Flame King, Yellow Tiger Ghost | Character Level: 1–84 |
| Death Reaper, Beran-Setaou, Mighty Ice Witch, General Yonghan, General Huashin, Azrael | Character Level: 75–99 |
| Giant Ghost Tree, Ghost Tree Lord, Longmane | Character Level: 1–99 |
| Kappa Worker | Character Level: 1–75 |
Crafting at Jack Pumpkin
Bring the ingredients and Yang to Jack. For hairstyles, only your class recipe appears.
| Ingredients | Result | Yang Cost |
|---|---|---|
| 0 Yang | ||
| 25,000 Yang | ||
| 50,000 Yang | ||
| 200,000 Yang | ||
| 200,000 Yang | ||
| 200,000 Yang | ||
| 200,000 Yang |
You can turn pumpkins into utility bundles directly, or combine pumpkins with candies to make lanterns and then a chest. The crafting window shows the hairstyle for your class. All four class variants have the same ticket and Yang cost.
Rules and details
Bring the ingredients and Yang in your inventory, select a recipe and leave room for the result. Each row shows the cost for one result. A batch consumes the ingredients and Yang for the number crafted; hairstyles are crafted one at a time.
Halloween Chest Contents
Opening a chest consumes it and gives one entry from this reward list, in the quantity shown. The list describes the contents of the chest; the ticket hairstyles are a separate exchange at Jack.
Zombie Apocalypse: The Halloween Bonus
From level 15, active farming can attract six zombies just for you. You have three minutes to defeat them; the purple bar shows the time left.
The event reward list for your own zombies contains Halloween Pumpkins, Halloween Candy and Jack O’Lantern Tickets. Tickets are tradable. Collect 10 tickets and bring 200,000 Yang to Jack Pumpkin for your class’s Halloween hairstyle. Jack follows the Halloween schedule, so plan the exchange around his availability.
Rules and details
Who Can Be Ambushed?
You must be level 15 or higher, have a weapon equipped and have dealt damage to a monster or Metin Stone within the last 90 seconds. Moving or standing online is not enough. Your character must be alive, able to act and outside spectator, teleport, shop and trade states.
Waves and Waiting
Each server interval lasts 15 minutes, with at most one ambush per device across characters and channels. Six zombies appear together around the selected character. They become active after 3 seconds and remain for up to 3 minutes. A wave may wait for clear space and local capacity; missed intervals do not build up into extra waves, and another wave does not overlap your surviving zombies.
Where Zombies Appear
Ambushes do not start inside the towns of the first or second villages, safe areas, blocked terrain or areas marked against spawning. Demon Tower and Devil’s Catacomb are excluded, including their instances. Fight in open ground with room around you; an eligible map alone does not make every position suitable.
Fighting Your Ambush
Only the targeted character can attack these zombies, and they pursue that character. Damage is based on the target’s maximum health and the type of attack, rather than ordinary weapon damage, level or equipment strength. Melee hits, arrows and skills have their own treatment. Zombies recover health continuously, so keep pressure on them; poison and burning do not replace direct attacks.
Read the Target Bars
Select one of your zombies to see its health bar and a second bar with the time left before the ambush ends. The zombies in a wave share that lifetime. In a safe area, the second bar changes to a retreat countdown.
Safe Areas and Retreat
Entering a safe area stops the zombies’ attacks and starts a 10-second retreat countdown. If you return to valid ground before it ends, the retreat countdown clears and the fight resumes within the original lifetime. Staying safe until the countdown ends removes the surviving zombies without rewards.
When an Ambush Ends
Surviving zombies disappear when their lifetime or event ends. They also disappear if their owner dies, becomes stunned, disconnects, changes map or teleports, enters spectator mode, moves onto invalid ground, or gets too far from them. A removed zombie gives no reward; leaving and returning does not restart that wave.
Your Halloween Hairstyle
There are Warrior, Ninja, Sura and Shaman versions, with an appearance adapted to the character’s gender. Each adds 1,500 HP and strength against monsters. Its 3-day lifetime starts when it is created, including time spent offline or unequipped; equipping it later does not restart the timer.
Before Halloween Ends
Pumpkins, candies, lanterns and tickets are stackable, tradable materials with no item timer. The Halloween Chest also has no item timer. Jack disappears when Halloween ends for that channel and kingdom, so complete your exchanges while he is available. Existing hairstyle timers continue independently of the event calendar.
Seasonal events
They run for a few weeks, with their own items and crafts, then retire until the next edition.
Spontaneous events
Started on the spot by the team, with no schedule in advance. The announcement comes in game and on Discord.
Where to see them
The in-game calendar
You open it from the calendar button or with the F6 key; the whole schedule is there.
Schedule
An event appears in the calendar 12 hours in advance. While it runs, you also see the time remaining and the channel.
Discord
The weekly calendar, the events started on the spot and the important announcements.