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Your first steps on Regalis2

Your starter equipment, your first HP and SP reserves, and the path to hunting missions.

Haven’t joined the game yet?

Let the patcher finish updating, then choose your class and starting kingdom.

Create an accountDownload the client

Ready for your first battles

Every character receives automatically equipped +3 gear, a Starter Horse, 50 Red Potions (S), and two empty refillable elixirs.

What you start with

One pair of containers for each character, alongside your starting supplies.

  • Sun ElixirEmpty · for HP
  • Moon ElixirEmpty · for SP
  • 50
    Red Potion (S)50 potions
  • Starter HorseAttack while riding
Your weapon, armour, helmet, and accessories are already equipped. The Starter Horse adds no character stat bonuses and disappears when your regular horse reaches level 11 and becomes a Battle Horse.
See the +3 equipment for each class

Equipped automatically

Shared by all classes

  • Battle Shield+3
  • Wooden Bracelet+3
  • Leather Shoes+3
  • Wooden Necklace+3
  • Wooden Earrings+3

A single set, matched to your class

Warrior
  • Sword+3
  • Monk Plate Armour+3
  • Traditional Helmet+3
Ninja
  • Dagger+3
  • Azure Suit+3
  • Leather Hood+3
Sura
  • Sword+3
  • Requiem Plate Armour+3
  • Bloody Helmet+3
Shaman
  • Fan+3
  • Crimson Clothing+3
  • Monk Hat+3

You can use your starting potions directly or put them into the red elixir by paying the conversion fee in Yang. Empty elixirs must be filled before activation.

Starting rules

Chat from level 15

Until level 15 you cannot write in the normal chat or send private messages. The restriction is lifted earlier by a paid purchase in the Item Shop, the Dragon Coin shop.

PvP protection below level 15

Below level 15 you cannot be attacked by other players, and you cannot attack them either. For a duel, both of you must be at least level 15.

If you die

The “Restart here” and “Restart in town” buttons become active after about 5 seconds. If you choose nothing, you are taken to town automatically after 3 minutes. After “Restart here” you have a few seconds in which you walk through monsters, so you do not get stuck.

Two elixirs. Keep them and refill them.

While active, elixirs automatically restore HP or SP from their reserves. When a reserve runs out, the container stays in your inventory, ready to be refilled.

Your health reserve

Sun Elixir

+4% maximum HP while active

Your mana reserve

Moon Elixir

+4% maximum SP while active
right-click
Activate / deactivate
Alt + right-click
Open the refill panel

Or drag a compatible potion or concentrate onto the elixir.

Choose the amount. Check the cost. Refill.

Red for HP, blue for SP. The panel only shows sources compatible with your chosen elixir.

Refilling an elixir: Alt + right-click it, choose the quantity and press Refill; then right-click to activate it.

From inventory

  1. Open the panel with Alt + right-click on the elixir.
  2. Choose how many items of each type to use. Select all, use Max, or enter 0 to deselect.
  3. Check the total and press Refill. Then right-click to activate the elixir.

Identical items are grouped together. You can convert just one potion from a stack.

From shop

  1. Keep the General Store open and open the elixir panel.
  2. Choose From shop and the number of potions. The default is 10 stacks of red L potions or 5 stacks of blue L potions.
  3. Check the potion price and conversion fee, then press Refill.

Potions bought this way go straight into the elixir reserve without taking up inventory slots.

In the game, the fee also depends on the reserve already stored. Always check the total shown in the panel.

Example: 50 Red Potions (S) add 15,000 HP to an empty elixir, with a conversion fee of 375 Yang.

You can buy up to 100,000,000 Yang worth of potions per refill; conversion is charged separately.

For a total above 1,000,000 Yang, the game asks for an additional confirmation.

Read your reserve from the icon

The liquid rises at fixed thresholds. The values below show when each elixir changes appearance.

  1. Empty 0 HP 0 SP
  2. First fill Above 0 HP Above 0 SP
  3. Level II ≥ 1,000,000 HP ≥ 250,000 SP
  4. Level III ≥ 4,000,000 HP ≥ 1,000,000 SP
  5. Level IV ≥ 10,000,000 HP ≥ 2,500,000 SP
  6. Full appearance ≥ 20,000,000 HP ≥ 5,000,000 SP

A full-looking icon does not mean the container is at capacity. You can keep refilling; the exact amount appears in the elixir description.

Concentrates are supplies for your elixirs

An HP or SP Concentrate stores a large reserve in a single item. Use it in the refill panel, just like potions; it does not activate on its own.

See the four sizes and their contents
SizeHP ConcentrateSP Concentrate
S 1,000,000 HP 100,000 SP
M 3,000,000 HP 300,000 SP
L 7,000,000 HP 700,000 SP
E 10,000,000 HP 1,000,000 SP

Concentrates replace the old elixirs in packages and rewards. Refilling takes place in the elixir panel; the Historian no longer offers elixir crafting.

Good to know

My inventory is full and I did not receive both elixirs.

Free two slots and log back into the character. Undelivered elixirs remain reserved for that character and are given on a login with space available.

Does an empty elixir disappear? Do I need to activate it again?

The container stays. When it empties, it deactivates and the 4% bonus ends. After refilling, right-click to activate it again.

What happens to old elixirs?

They are replaced by concentrates of the same colour, preserving their remaining contents. XS variants are replaced by 200 L potions. A concentrate from a used elixir may hold less than a new one; check its description.

Does converting concentrates cost Yang?

Yes. Both potions and concentrates have a conversion fee. The fee follows the system’s tiers and accounts for the reserve already stored; the exact amount is shown before refilling.

How much can an elixir hold?

The storage limit is 4,611,686,018,427,387,903 HP or SP. The 100,000,000 Yang cap only applies to potions bought in a single refill, not the total reserve.

Next up: Hunting missions

After checking your equipment, open the Hunting Missions with the O key or with the Missions button in the bottom bar. For each available mission you choose one of two targets; the window shows you the monster, the area and your progress. When you finish, you collect the items, Yang and EXP shown.

The items marked (B) from these missions, such as Dragon God Life, Attack, Intelligence and Defence (B), are bound to your character: you can use them, but you cannot sell them or pass them on.

The Missions button in the bottom bar, with the O key hint
The O key and the Missions button open the same window.

Information

Monster
General Yonghan
Amount
4 of 1010 of 10
Location
Grotto of Exile 2
Yang
6.000.000 - 7.500.000
Experience
50% - 60%

Progress

The item shown here may be specific to your class. Fear Mask +7
Enchant Item (B) HP Concentrate (E) SP Concentrate (E) Purple Potion (L)

Class item

Fear Mask +7

Random item

Yang and Experience

Yang
6.750.000
Experience
55%
The window shows the target, the area, the progress and the rewards before you collect them.
A hunting mission from start to reward: you press O, choose one of the two targets, then collect the reward.

There are 21 missions: at level 1, at every level that is a multiple of 5 up to 95 and, finally, at level 99. A mission opens when you reach its level, and the next one appears after you have collected the reward of the previous one.

The reward has three parts: an item matched to your class, the items in the list shown in the window, then Yang and experience. The list is titled “Random item”, but you receive every item in it.

Targets and Yang of every hunting mission
LevelFirst targetSecond targetYang
1Hungry Stray Dog ×25Hungry Wolf ×151,000 – 5,000
5Hungry Alpha Wolf ×35Hungry Blue Wolf ×255,000 – 10,000
10Hungry Alpha Blue Wolf ×50Hungry Red Boar ×3510,000 – 20,000
15Hungry Grizzly ×50Hungry Alpha Grey Wolf ×3520,000 – 30,000
20Hungry Brown Bear ×50Craven White Oath Archer ×3530,000 – 50,000
25Strong Savage Infantry ×50Evil Bl. Storm Joh-Hwan ×3550,000 – 80,000
30Bold Big Orc Scout ×50Desert Flying Eye ×3580,000 – 120,000
35High Arahan ×50Mean Dead. Poison Spider ×35120,000 – 160,000
40High Evocator ×50Strong Desert Outlaw ×35160,000 – 220,000
45Bestial Fanatic ×50Deadly Poison Spider ×35220,000 – 300,000
50Bestial Chief Arahan ×50Strong Gold Ape ×35300,000 – 400,000
55Bestial Evocator ×50Tree Frog Soldier ×35400,000 – 530,000
60Demon Spearman ×50Angry Plagued Leader ×35530,000 – 700,000
65Ice Lion ×50Red Deadly Poison Spider ×35700,000 – 950,000
70Stone Golem ×25Ogre Warrior ×451,000,000 – 1,500,000
75Giant Rock Golem ×25Ogre Berserk ×451,500,000 – 2,000,000
80Underworld Ice Bug ×50Underworld Ice Lion ×502,000,000 – 3,000,000
85Setaou Fighter ×100Setaou Mystic ×503,000,000 – 4,500,000
90Setaou Magistrate ×200Setaou Commander ×1004,500,000 – 6,000,000
95General Yonghan ×10Captain Huashin ×206,000,000 – 7,500,000
99Beran-Setaou ×5Azrael ×207,500,000 – 10,000,000

The last two missions

At level 95, the class item is the level 60 helmet at +7: Fear Mask for the Warrior, Orc Hood for the Ninja, Horned Helmet for the Sura and Cardinal's Hat for the Shaman.

At level 99 you receive between 7,500,000 and 10,000,000 Yang, your class hairstyle and every item in the list below; this last mission no longer gives experience.

The hairstyles are: Gold Headband for the Warrior, Red Ponytail for the Ninja, Blonde Charisma Hair for the Sura and Old White Hairstyle for the Shaman.

Items of the level 99 mission
ItemAmount
Enchant Item (B)100
HP Concentrate (E)1
SP Concentrate (E)1
Purple Potion (L)30
Green Potion (L)30
Blessing of the Dragon100
Critical Strike (B)60
Piercing Strike (B)60
Dragon God Life (B)20
Dragon God Attack (B)20
Dragon God Intelligence (B)20
Dragon God Defence (B)20
Keep in mind The reward of the level 99 mission cannot be collected while you are carrying too much Yang: reduce the amount and try again.

The horse — a second line of progress

Your own horse is separate from the starter mount, and you raise it with Pro Horse Medals. You make them at the Stable Boy from regular medals plus hay, carrot and red ginseng — all three drop from the alternative drop.

The Stable Boy, in armour, holding a spear
Stable Boy Medals and horse progress
Horse thresholds
Horse levelYour minimum levelYou also get
0 → 125Horse Picture
10 → 1135Armed Horse Book
20 → 2150Military Horse Book + Horse Riding Manual

Pro Horse Medal

Made at the Stable Boy: 4 × Horse Medal + 3 × Hay + 3 × Carrot + 3 × Red Ginseng and 100,000 Yang. Guaranteed success.

Horse Sugar

The next tier: +30 Defence for the horse, for 30 days. It is also made at the Stable Boy, from one Pro Medal plus ingredients and 250,000 Yang.

The crafting window for Horse Sugar, with the ingredients and the cost of 250,000 Yang
The recipe for Horse Sugar, exactly as it appears at the Stable Boy.

The Biologist's missions

Chaegirab leads the research from level 30 to 90. At levels 92 and 94 it continues with Seon-Pyeong. The bonuses are permanent.

Biologist Chaegirab, with glasses and a red robe
Biologist Chaegirab Collection missions
Missions and permanent bonuses
LevelMissionBonus
Biologist Chaegirab
3010 × Orc Tooth+10 Movement Speed
4015 × Curse Book+5 Attack Speed
5015 × Demon's Keepsake+60 Defence
6020 × Ice Marble+50 Attack Value
7025 × Zelkova Branch+10% Defence · +11 Movement Speed
8030 × Tugyi's Tablet+10% Attack Value · +6 Attack Speed
8540 × Red Ghost Tree Branch+10% resistance against each class
9050 × Leaders' Notes+8% attack against each class
Seon-Pyeong
9210 × Malevolence JewelYou choose: +1,000 HP / +120 Defence / +51 Attack Value
9420 × Wisdom JewelYou choose: +1,100 HP / +140 Defence / +60 Attack Value
Open or close the music player
In-game music