Character
Skills
Besides the classic skills of the four classes, we have two skills of our own that you will not find on any other server. You learn them from books, not from points.
Our skills
Collecting
Passive skill. It raises the number of items you pick up at once with the Z or ~ keys. It is learned from the three Collection Books, which drop only from Metin Stones.
Recovery
It cancels the effect of Dispel and gives you back 10% of your maximum HP. It requires 90% Poison Resistance and has a cooldown of 20 seconds, which Casting Speed does not shorten.
Collecting
The higher you raise the skill, the more items you gather with a single press. At perfect level you pick up everything within your range.
| Skill level | Items |
|---|---|
| Without the skill | 1 |
| 1 – 9 | 2 |
| 10 – 19 | 3 |
| M1 – M5 | 4 |
| M6 – M10 | 5 |
| G1 – G5 | 6 |
| G6 – G8 | 7 |
| G9 – G10 | 8 |
| P — perfect | everything in range |
| Book | Takes the skill from | Up to | Where it drops |
|---|---|---|---|
| 0 | 20 | starter Metins | |
| 20 | 30 | mid-level Metins | |
| 30 | 40 | high-level Metins |
Recovery
On our server Dispel does not delete your buffs — it suspends them. They are set aside and can be brought back. The Recovery skill does exactly that and, on top of it, restores 10% of your maximum HP.
The condition is to have 90% Poison Resistance, gathered from shoes, a bracelet with gems and earrings. If you are not under the dispel effect, the skill tells you so and does not use up your cooldown.
The cooldown is always 20 seconds. Casting Speed does not shorten it, and the remaining time is shown in the interface.
What is different for the classes
- The Shaman permanently receives +25% experience.
- Polymorph requires a weapon in hand and cancels your Aura of the Sword, Berserk and Enchanted Blade — a decision made after a public vote.
- Poison Resistance does not reduce the damage; it can prevent the poisoning from being applied. Poison does not stop your regeneration completely, it leaves it at 40%.
- The HP bar turns green on poisoned players and monsters.
- Buffs last the same for every class: 3 minutes at level 1, 5 minutes at M1, 10 minutes at G1 and 15 minutes at P.
- HP regeneration while moving is close to the one at rest, so regeneration builds are viable.
- Experience lock — press the button next to the level circles to stop or resume gaining experience.
- Stealth can be activated while moving, and a Ninja in Stealth does not appear on the minimap. Monsters that had him as their target lose it, exactly as with the White Flag.
- Polymorph gives only half of the attack bonus against monsters in PvP.
- Flame Spirit jumps to the selected target, if it is in range; otherwise it picks a target at random. The flame deals damage only when it reaches the target.
Archer Ninja
The archer Ninja has a new skill, Spark, a refillable quiver, a bonus for each type of arrow and an attack mechanic of its own, Kite.
Spark
With the bow in hand, you release a burst of light that hits up to 5 nearby targets. It has a base cooldown of 16 seconds and reaches a 25% poisoning chance at P. It replaced Arrow Shower: the level, the book progress and the old books were carried over to Spark.
Repetitive Shot
Each arrow in the volley applies its share of the damage. If the target dies before the end, the remaining arrows go to the nearest valid target within the skill's range: to monsters if the volley started on monsters, to players you can attack if it started on a player. At P, the volley has 9 arrows.
Feather Walk
Besides movement speed, you pass through normal monsters while the skill is active, and at P you also get a 5% chance to block normal close-combat attacks. You do not pass through bosses, Metin Stones, players or walls.
Kite
With the bow in hand, you hold Left Shift + Space, and the character always attacks the nearest enemy within the bow's range. With the Kite attack method selected, Space is enough: it picks a nearby enemy and keeps it. Players are not selected automatically.
Archer's Quiver
- Free for every Ninja, permanent and bound to the character. It is received empty.
- Shooting time costs 10,000 Yang for 7 days. You can top up the reserve and you only pay for what is missing up to 7 days; without shooting time you cannot shoot with the quiver.
- Alt + right-click on the quiver, or an arrow dragged onto it, opens the window where you choose what to refill and see the cost before you confirm.
- 5 skins: Green (free), Grey, Wooden, Red and Black, as 30-day items (from the first time you wear them) or permanent ones. The skin goes in the slot of the quiver window and comes off with a right-click; it gives no bonuses.
- Refilling and changing the skin can be done once at least 5 seconds have passed since your last attack, skill or PvP damage, and they are blocked in the Arena and the Dojang.
Arrow bonuses
Each type of arrow gives the same bonus, equipped directly or loaded into the quiver. In the quiver, the 5 bonuses can be active at the same time, each with its own time (maximum 7 days, running offline too), and they work only while the quiver has shooting time.
| Arrow | Bonus | Arrows in the quiver for 7 days |
|---|---|---|
| Bamboo Arrow | Hurricane: normal hits also hit the monsters around the target | 600 |
| Stone Arrow | +10% bow attack against monsters, including Metin Stones and bosses | 400 |
| Iron Arrow | +10 percentage points HP absorption for normal hits against monsters (maximum 50%, with the usual 10% chance) | 400 |
| Steel Arrow | Attack Speed +8%, in PvM and PvP | 400 |
| Silver Arrow | Casting Speed +8%, in PvM and PvP | 400 |
Hurricane, the bonus against monsters, HP absorption and the attack speed bonus do not apply while polymorphed.
Hurricane and Combo
| Learned Combo | Hurricane power | Extra monsters |
|---|---|---|
| No Combo | 40% | 3 |
| Level 1 | 55% | 4 |
| Level 2 | 70% | 5 |
- It looks for monsters around the hit target, within a radius of about 8 metres, and it also works with Kite.
- It does not hit players, Metin Stones or bosses as secondary targets, and it does not take over monsters engaged by players outside your group.
- It also triggers when you hit a Metin Stone or a boss, but not when you hit a player, and it is not activated by skills.
- The learned Combo level counts: you do not need to activate the Combo button.
The bow in PvP
Normal hits deal full damage up to 7 metres, plus the range bonus. Beyond this threshold, damage drops by 2.5 percentage points per metre, down to a minimum of 60%, both with arrows and with the quiver. For skills, distance only reduces the bow's damage component. The bow's damage calculation is capped at 27 metres.
Skill Books
Skill Books drop from the alternative drop and from chests. If you have too many duplicates, you can convert them: 5 Skill Books plus 50,000 Yang give you one random book out of the 44 that exist.